Mexican Mash-Off takes the idea of a standoff and flips it on it's head. Players are subjected to completing a complex task before pulling the trigger. The fastest masher wins!
Development:
My Role: This was a solo project
Development Time: 4 weeks
Platform: PC, uses PlayStation Move controllers
Played with 2 Players
Made with Unity


This game was the first project assigned in a Game Design class. The game was also expanded on as the final project for this class. This project needed to represent physicality and create more meaningful interactions between the player and their input devices, while limiting the use of a screen. Player press various buttons in a certain order to charge up their weapon. More consecutive button-presses produces greater damage output.